Art. 8 How the Ball is played
8.1. Following each successful field goal or last free throw (except those followed by ball possession):
- A player from a non-scoring team will resume the game by dribbling or passing the ball from inside the
court directly underneath the basket (not from behind the end line) to a place on the court behind
the arc.
- The defensive team is not allowed to play for the ball in the “no-charge semi-circle area” underneath the
basket.
8.2. Following each unsuccessful field goal or last free throw (except those followed by ball possession):
- If the offensive team rebounds the ball, it may continue to attempt to score without returning the ball behind
the arc.
- If the defensive team rebounds the ball, it must return the ball behind the arc (by passing or dribbling).
8.3. If the defensive team steals or blocks the ball, it must return the ball behind the arc (by passing or dribbling)
8.4. Possession of the ball given to either team following any dead ball situation shall start with a check -ball, i.e. an exchange of the ball (between the defensive and the offensive player) behind the
arc at the top of the court.
8.5. A player
is considered to be “behind the arc” when neither of his feet are inside nor step the arc.
8.6. In the event of a jump ball situation, the defensive team shall be rewarded the ball.
|
Example 8-1: After A2’s successful field goal B3 collects the ball to resume the game. Then A2 inside the no-
charge semi-circle starts a
legal defence against B3. This is
a. The first time in the game.
Interpretation 8-1.1: The Officials will give an official warning to Team A for interference after a scored basket. b. The second time in the game.
Interpretation 8-1.2: Team A will be immediately
charged with a Technical Foul for interference after a scored
basket.
|
Example 8-2: After
A2’s successful field goal, B3 tries to collect the ball
to resume the game. A2 inside the no- charge semi-circle starts preventing B3 from collecting the ball without fouling B3. This is the
a. First time in the game.
Interpretation 8-2.1: The Officials will give an official warning to Team A for interference after a scored basket. b. The second time in the game.
Interpretation 8-2.2: Team A will be immediately
charged with a Technical Foul for interference after a scored
basket..
|
Example 8-3: After
B2’s successful field goal, Team A does not immediately try to collect the ball. This is
a. The first time in the game.
Interpretation 8-3.1: The Officials will stop the game to avoid stalling and give an official warning to Team A.
Check Ball for
Team A.
b. The second time in the game.
|
3x3 Official Rules of
the Game – Official Interpretations 2016
Page 7 of 12
Interpretation 8-3.2: Team A will be immediately charged with a Technical Foul.
|
Example 8-4: After
A1’s successful field goal, B3 touches the ball with his leg and the ball goes out of bounds. a. B3’s touch happens accidentally.
Interpretation 8-4.1: Check-ball for
Team B.
b. B3’s touch happens on purpose.
Interpretation 8-4.2: At the first situation, the officials shall give a warning to Team B and the game shall continue with a check-ball for Team B. A Technical Foul shall be charged against Team B, in case Team B was already warned.
|
Example 8-5: After B2’s successful field goal, A1 collects the ball and then
a. Touches the end line with one foot.
Interpretation 8-5.1: Out-of-bounds violation, check-ball for Team B.
b. Makes 3 steps before starting the dribble.
Interpretation 8-5.2: Travelling violation, check-ball for
Team B.
|
Example 8-6: After
A1’s successful field goal, B2 passes the ball to B3 inside the arc. B3 attempts a field goal.
Interpretation 8-6: As soon as the ball leaves B3’s hands, the referees shall call a “No-cleared ball” violation,
as B3 had no right to attempt a field goal.
|
Example 8-7: After B2’s unsuccessful shot, A3 rebounds the ball and dribbles for 8 seconds inside the arc.
Before the ball is cleared, A3 is fouled by B1.
Interpretation 8-7: The foul shall count, as Team A has the right to clear the ball until the last moment of the
shot-clock period.
|
Example 8-8: B1’s shot
is
blocked by A1. A2 then recovers the
ball and
goes to the basket without
having
cleared the ball. Immediately after the ball leaves A2’s hands for a lay-up, A2’s is fouled by B3. The lay-up is successful.
Interpretation 8-8: “No-cleared ball” violation and check-ball
for Team B. The basket shall not count, as Team
A didn’t get the right to attempt a field goal without having previously
cleared the ball. The defensive foul must
be
disregarded, unless called as an Unsportsmanlike or
Disqualifying Foul.
|
Example 8-9: In an attempt to clear the ball, A1 is dribbling the ball with one of his feet outside the arc. Then
he
lifts the other foot
off the floor.
Interpretation 8-9: The ball is cleared, because neither
of
A1’s feet are inside nor step on the arc.
|
Example 8-10: During the check-ball at the top of the court between A3 and B2, the defensive player A3 throws the ball
out of reach of the opponent.
a. This is the first time in the game.
Interpretation 8-10.1: The referee will give an official warning to Team A. The offensive player must receive
the ball behind the arc. The defensive player has to hand over or bounce the ball to the opponent with a
normal basketball pass.
|
3x3 Official Rules of
the Game – Official Interpretations 2016
Page 8 of 12
b. This is the second time in the game.
Interpretation 8-10.2: Team A
will be immediately charged with a Technical Foul.
|
Example 8-11: During the check-ball, the defensive
player A2 positions himself too close to the opponent B3.
Interpretation 8-11: The Referee shall not allow to resume the game until there is a reasonable distance
(approx. 1 metre)
between the 2 players.
|
Example 8-12: A2 is dribbling the ball. Suddenly, B3 deflects the ball and both players start running to collect the ball. Then A2 and B3 put their
hands on the ball. The official calls a jump ball situation.
Interpretation 8-12: The ball
shall be awarded to the defensive team, in this case Team B.
|
Example 8-13: B1 attempts a shot for a field goal. After the ball touches the rim, B2 and A3, jumping for the rebound, land on the court with both
of them having both hands firmly on the ball. The referee calls a jump ball.
Interpretation 8-13: The ball shall be awarded to Team A, as Team B had the last possession of the ball. The
team that did not have the last possession of the ball is considered the defensive team.
|
Art. 9 Stalling
9.1. Stalling or
failing to play actively (i.e. not attempting to score) shall be a violation.
9.2. If the court is equipped with a shot clock, a team must
attempt a shot within 12 seconds. The clock shall
start as soon as the ball
is
in the offensive players’ hands (following the exchange with the defensive
player or after a successful field goal underneath the basket).
9.3 It is a violation, if after
the
ball has been cleared an offensive player
is
dribbling inside the arc with the back
or side to the basket for more than five seconds.
Note: If the court is not equipped with a shot clock and a team is not sufficiently trying to attack the basket, the
referee shall give them a warning by counting the last 5 seconds.
Example 9-1: After the ball has been cleared, A1 is dribbling inside the arc, close to the 2-points line, with the
back to the basket for 5 seconds.
Interpretation 9-1: Stalling violation. Check-ball for Team B.
Example 9-2: A1, holding a live ball outside the arc, passes the ball to A2 close to the basket. A2 dribbles for 3 seconds inside the restricted area.
Interpretation 9-2: 3-seconds violation. Check-ball for Team B.
3x3 Official Rules of
the Game – Official Interpretations 2016
Page 9 of 12
Art. 10 Substitutions
Substitutions can be
done by any team when the ball becomes dead, prior to the check-ball or free
throw. The
substitute can enter the game after his teammate steps off the court and establishes a physical contact with
him. Substitutions can only take place behind the
end
line opposite the basket
and substitutions require no
action from the referees or table officials.
Example 10-1: After
A2’s successful field goal, B4 requests a substitution.
Interpretation 10-1: B4’s request cannot be allowed. After
a basket, the ball doesn’t become dead since it is
available for the non-scoring team. Therefore, no substitution can be granted to Team B unless the ball became dead and the game is continued with a check-ball.
Art. 11 Time-outs
11.1. Each team is granted one team time-out. Any player can call the time-out in a dead ball situation.
11.2. In case of TV
production, the organizer can decide to apply two TV time-outs that will be called at the first
dead
ball after
respectively the game clock showing 6:59 and 3:59 in all games.
11.3. All time-outs have a length of 30 seconds.
Note: time-outs and substitutions can only be called in dead ball situations and cannot be called when the ball is live pursuant 8.1.
Example 11-1: After
A1’s successful field goal in the overtime B1 requests a time-out.
Interpretation 11-1: B1’s request cannot be granted. After a basket, the ball does not become dead and is available for the non-scoring team. Therefore, no time-out
can be granted to Team B unless the ball became dead and the game is continued with a check-ball. If Team B has not used the time-out during regular playing time, the request can be granted at the first dead ball situation.
Art.12 Protest
procedure
In case a team believes its interests have been adversely affected by a decision of an official or by any event that took place during a game, it must proceed in the following manner:
1. A player of that team shall sign the score sheet immediately at the end of the game and before the referee signs it.
2. Within 30 minutes, the team should present a written explanation of the case, as well as a security
deposit of 200 USD to the Sports Director. If the protest is accepted, then the security deposit is
refunded.
3. Video materials may be used only to decide if a last shot for a field goal at the end of the game was released during playing time and/or whether that shot for a field goal counts for 1 or
2 points.
3x3 Official Rules of
the Game – Official Interpretations 2016
Page 10 of 12
Art. 13 Standings of teams
Both in pools and in overall competition standings (other than standings in tours), the following classification
rules apply. If teams that have reached the same stage of the competition are tied after the first step, refer to
the
next one – and so on.
1. Most wins (or win ratio in case of unequal number
of
games in inter-pool comparison);
2. Head-to-head
confrontation (only taking win/loss into account and applies within a pool only);
3. Most points scored in average (without considering winning scores of forfeits).
If teams are still tied after those three steps, the one(s)
with the highest seeding win(s)
the
tie-breaker.
The standings in tours (whereas tours are defined as series of connected tournaments) will be calculated for the tours denominator, i.e. either players (if players can create new
teams in every tournament) or
teams (if players are bound to one team for
the whole tour). Tour standings order:
i. Standings in final event or prior to it, being actually qualified to tour final;
ii. Tour standing points collected for
final standings at each tour stop;
iii. Most wins collected in the tour (or win ratio in case of unequal number of games)
iv. Most points
scored in average during the tour (without considering winning scores of forfeits).
v. Seeding for tie-breaking purposes will be a tour seeding done simultaneously with each specific event
seeding.
Note: Tour seedings are done with all the teams participating in a tour irrespectively if they play or do not play
the
next event.
Art. 14 Seeding rules
Teams are
seeded correlatively to the team ranking points (sum of
the team’s 3 best
players ranking points,
prior to the competition). In case of a
same team ranking points, seeding will
be determined randomly prior
to the competition start.
Note: In national-team competitions, seeding is done based on the 3x3 Federation Ranking.
Art. 15 Disqualification
A player committing 2 unsportsmanlike fouls (not applicable to technical fouls) will be disqualified from the game
by the referees and may be disqualified from the event by
the
organizer. Independent thereof, the organizer will disqualify the
player(s)
concerned from the event for acts of violence,
verbal or physical
aggression, tortuous interference in game results, a violation of FIBA’s Anti-Doping rules
(Book 4 of the FIBA Internal Regulations) or
any
other breach of
the
FIBA Code of Ethics (Book 1, Chapter II of the FIBA Internal
Regulations). The organizer may also disqualify the entire team from the event depending on the other team
members' contribution
(also through non-action)
to
the aforementioned behavior.
FIBA's right
to
impose
disciplinary sanctions under
the
regulatory framework of the event, the Terms and Conditions of 3x3planet.com and the FIBA Internal Regulations remains unaffected by any disqualification under this Article 15.
Example 15-1: With 9:38 in the game clock A1 and B1 push each other and the referees call a Double
3x3 Official Rules of
the Game – Official Interpretations 2016
Page 11 of 12
Unsportsmanlike Foul against them. With 0:25 in the game clock, A1 fouls B2 causing an excessive contact
without any effort to play the ball. A1 is charged with an Unsportsmanlike Foul by the referees.
Interpretation 15-1: A1 will be
disqualified because
he committed
2
Unsportsmanlike Fouls. He must
immediately leave the court and may be disqualified from the event by the organizer.
Example 15-2: With 9:15 in the game clock, A3 delays on purpose the continuation of the game after
a basket.
Because Team A was already
warned for the same reason, the referees charge a Technical Foul to team A.
With 0:25 in the game clock, A3 disrespectfully addresses the referees and a Technical Foul is called.
Interpretation 15-2: A3 will not be disqualified for committing 2 Technical Fouls. The 2 Technical Fouls shall be charged against Team A and count as team fouls in the game.
Art. 16 Adaption to U12 categories
The following adaptions to the rules are recommended in U12 categories:
1. Insofar possible, the basket may be lowered to 2.60m.
2. The first team to score in overtime wins the game.
3. No shot clock is used; if a team is not sufficiently trying to attack the basket, the referee shall give them a warning by counting the last 5 seconds.
4. Penalty situations are not applicable; hence fouls are followed by check-ball, except those in act of shooting, technical fouls and unsportsmanlike fouls.
5. No time-outs are granted.
Note: The flexibility offered by the note of Art 6.to be discretionally applied as considered convenient.
3x3 Official Rules of
the Game – Official Interpretations 2016
Page 12 of 12
Komentar
Posting Komentar